CLEVER
MISCHIEF
Independent creative studioIMAGINATION / UNCONTAINED

CLEVERMISCHIEF.

A little chaos.
A lot of imagination.

We make games, stories and worlds
that refuse to sit still.

Enter the mischief
GOOD IDEAS. WILD POSSIBILITIES.
GAMESFILM & TVINTERACTIVE WORLDSORIGINAL IP
001 / Out of our heads. Into your hands.GAMES IN THE MAKING

Serious about
having fun.

One more match. One more BOOM.
Different games. The same mischievous streak.

Book Crush romance game artwork01 / INDIE GAMES
IN DEVELOPMENT · COMING TO MOBILE

Book Crush

One more match.
One more chapter.

A romance-inspired match-three adventure for people whose favorite kind of trouble starts between the covers. Match your way through a world of books, playful challenges and irresistible company.

Planned for the App Store & Google Play.

Discover Book Crush
02 / INDIE GAMESIN DEVELOPMENT · MOBILE GAME
Car Go BOOM! promotional artwork: a turquoise and pink customized car with a rubber duck on its roof bursts through a colorful scrapyard explosion.
Concept artwork · Game in development

Car Go BOOM!

Make it. Break it.
Repeat as necessary.

Your car. Your questionable decisions. Paint something ridiculous, load up on bad ideas, and send your creation out with a spectacular BOOM.

A playful car-customization and destruction sandbox from Clever Mischief. Cute cars. Catastrophic fun.

  1. 01

    Make it.

    Pick your car. Paint it loud. Make it yours.

  2. 02

    Break it.

    Dent it, smash it, scorch it. A little creativity goes a very destructive way.

  3. 03

    Go BOOM!

    One glorious explosion. Another memory for the Boom Book. Then do it all again.

002 / The method in the mischiefCURIOUS BY NATURE

MAKE IT
STRANGE.
MAKE IT MATTER.

We’re Clever Mischief.
A home for ideas with a life of their own.

We’re an independent creative studio developing games, interactive entertainment, film, television, digital media and original intellectual property.

Different mediums. The same impulse: follow the spark, build the world, and make something people want to get lost in.

01 — Games & play02 — Film & storytelling03 — Interactive entertainment04 — Original worlds
The next great idea might be a terrible influence.

STAY CURIOUS.

See what we’re making